Nextlimit Maxwell Render v2.0.1 x86/x64 + Plugins

Maxwell Render? is a physically correct, unbiased rendering engine. By calculating complex light interactions, Maxwell Render is capable of simulating light exactly as in the real world. Unbiased means Maxwell Render? does not use tricks to imitate real world behavior like other renderers ? everything is reproduced as it is through governing physical equations.
Maxwell Render? can fully capture all light interactions between all elements in a scene no matter how complex they are. All lighting calculations are performed using spectral information and high dynamic range data.
Maxwell Render? is more than just a render - its core is completely different from other engines. The concept of ?rendering? falls short of Maxwell Render?s scope and potential. What we are dealing with isn?t just another render, it?s The Light Simulator.
Maxwell Render? has been acclaimed as a landmark in the next-gen rendering technology, having produced the best photorealistic images to date.
Maxwell Render? is the perfect solution for high end rendering for photographic quality and advanced lighting, especially in areas like architectural visualization, industrial and product design, prototyping and 3D production.
The system reproduces not only the wave properties of light that makes it easy to reproduce many physical phenomena, such as expansion of the light spectrum after passing through a prism. Sam visualizer expects this behavior of light, without forcing the user to resort to various tricks and tactics.
In addition, using the model of the real physical object's surface, Maxwell Render calculates the interaction of light with the surface as it happens in reality. Therefore, in the most logical to use the SI units. Non-physical imaging systems use a different approach and work with the surface and its characteristics differently (often - simply simulate a particular effect with different types of toning (shader)). Otherwise - the different characteristics of the workpiece artificial, determined only by the user and does not depend on its real properties. As a result, you can often see various artifacts, defects in the final image. An interesting feature of Maxwell Render is the rejection of a way to represent the world in the form of quanta (photons). Go to work with wavelengths allowed to describe the properties of the virtual light source as is done with the real sources. For example, the color is now set not a set of values of RGB, and the wavelength or surface temperature of the luminous object. These two parameters are closely related to each other. The closest analogue were photometric lights in the 3ds Max.
The company Next Limit Technologies has released a new version of Maxwell Render 2.
The new version of Maxwell Render 2 carries a large number of new features, improvements and additions, including the following:
? Significant improvements in speed and reduction of "noise" due to optimization of caustics, emitters, mirrors, HDRI etc.
? significantly improving the clarity, color, light distribution, etc.
? Stacked Layers: Materials can now "stack" on each other, similarly as with the layers in a photo editor.
? Thin SSS: subsurface scattering in V2 now has a special mode that can be applied to single-sided geometry. This mode is very suitable for foliage, lampshades, paper, etc.
? Support IES files and EULUMDAT.
? Color Multilight ?: Added ability to edit the color of the light source in real time.
? Compatibility with RealFlow.
? A new plug-in for Modo.
? and much more.
What's
Version 2.0.1 patch out now, plus many plug-ins updated.
Code:
Homepage - http://www.maxwellrender.com
link
NEXT_LIMIT_MAXWELL_RENDER_V2.0.1_X86-XFORCE
Download
Code:
http://rapidshare.com/files/301741652/NEXT_LIMIT_MAXWELL_RENDER_V2.0.1_X86-XFORCE.rar
NEXT_LIMIT_MAXWELL_RENDER_V2.0.1_X64-XFORCE
Download
Code:
http://rapidshare.com/files/301742243/NEXT_LIMIT_MAXWELL_RENDER_V2.0.1_PLUGINS_X86_X64-XFORCE.rar
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Code:
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